Posts Tagged Hine
This entry is part 11 of 12 in the series weekly summaries

After speaking with Jen I decided to do my final assessment on authority, in particular how we sometimes feel that authority is compromised in digital spaces and what if anything we (should?) do to assert our authority.  I first noticed this theme in Hine’s account of digital ethnography:

Along with travel comes the notion of translation (Turner, 1980). It is not sufficient merely to travel, but necessary also
to come back, and to bring back an account. That account gains much of its authoritative effect with the contrast that it constructs between author and reader: the ethnographer has been where the reader cannot or did not go.

and is a feature in the later readings on critical perspectives and even – now I reflect back – in the very first dystopian weeks.

I won’t give away all my ideas in this post – just give you a visual introduction:

respect-my-authority

question-authority

blog-authority

authority

mod admin

authorityyx6-1

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This entry is part 5 of 6 in the series Tracy's digital ethnography

batman-alignment

Methodological preambles are far from innocent in the construction of ethnographic authority. The ethnography described in this book is no different. Chapter 4 is there not just to tell you what I did, but to convince you that I did something that authorizes me to speak. Devices such as the technical glossary at the end of this book display the ethnographer’s competence with the local language, just as do the glossaries included with ethnographies conducted in distant places and other languages. (Hine 2000, p46)

An RPG Glossary

Alignment – moral compass; a combination of lawful / chaotic / unlawful + good / neutral / evil

D&D – Dungeons & Dragons

GM – Game Master

God-moding – Making a character like a god with unbeatable powers.

IC – In character

MUD -Multi-User Dungeon, Domain or Dimension (multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social chat rooms)

NPC – non-playing character

OOC – Out of Character

OTBRPG – Online text-based role playing game

PBC – Play by chat

PBEM – Play by email

PBP – Play by post

PBW – Play by wiki

PTB – ‘Powers that be’ (admin, moderators, GM and the like)

Free-form – Minimal formal rules and restrictions.

Re-roll – start over

RL – Real Life

Role Playing RPG – Role Play Game

RPB – Role play blog

Hine, C, (2000) “The virtual objects of ethnography” from Hine, C, Virtual Ethnography pp.41-66, London: Sage

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This entry is part 1 of 6 in the series Tracy's digital ethnography

They [arrival stories] play the crucial role of anchoring that description in the intense and authority-giving personal experience of fieldwork … Always they are responsible for setting up the initial positionings of the subjects of the ethnographic text: the ethnographer, the native, and the reader. (Pratt 1986, cited in Hine 2000 p45)

arrival

She arrived at night, unintentionally – but perhaps that was a good thing. The journey was long, and involved many transitions, connections and re-connections. Upon arriving, Hiro felt strange, this place was familiar – yet new. She didn’t know where to start, or if starting would be possible. The place was frankly deserted. But she needed help, answers – she couldn’t do this alone.

She checked into an anonymous inn, nothing flashy – palaces and throne halls were a world away, another lifetime. She was a scholarly creature of universities now – at least she hoped she was. She washed and changed out of her travel stained clothes before making her way to the common area. A few sad looking strangers stared into their tankards or picked miserably at the plain food before them. No one she recognized, but yet – would she even recognize them if she saw them? Who was she expecting to be here? The Keeper? Prophet? Innomi? She suspected they were long dead.

Shaking off panic and the urge to return to her room and get some rest before beginning, she ordered a glass of the local ale and bowl of indifferent looking broth that bubbled on the stove and sat in a corner, making notes in her note book as she ate, as she waited for someone to arrive.

I didn’t want to intrude on the role-play game that was to be the main focus of my ethnography, the Forest of the Moon as that was long established and it seemed impolite to jump in  just for the sake of research. However as I was using Hine (2000) as the framework of my explorations I felt participation was important.

The definition of ethnography as participation given by Hammersley and Atkinson (1995: 2) highlights the interactive aspect of ethnographic research. The researcher does not just observe at close quarters, but interacts with the researched to ask questions and gain the insights into life that come from doing as well as seeing. (Hine 2000, p. 47)

So I asked the FoTM players to join me in a little experiment called “Hirondelle helps out” where I blew the dust off an old character of mine (Hirondelle the Goddess of the Underworld, who many pf the players knew well) and set her up as an ethnographic scholar in a random imaginary world – in this case an inn, a common enough scene for an RPG happening.  This enabled me to (re)familiarise myself with the process – I had forgotten how hard it is, notice the big oops where I forgot to introduce myself and the FoTM GM gives me a gentle nudge in the right direction.  It also meant that I felt a little more authentic and less of a ‘mere traveller’ in an exotic land.  My arrival story was the first post, for a glimpse of the rest of this mini ethnographic RPG please visit us here.

Hine, C, (2000) “The virtual objects of ethnography” from Hine, C, Virtual Ethnography pp.41-66, London: Sage

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