Posts Tagged ‘Bell’

A rape in cyberspace; Mr Bungle and LambdaMOO

Wednesday, October 28th, 2009

During my reading of Bell & Community & Cyberculture, I read about the strange case involving LambdaMOO (an online dungeon) and a cyber perpetrator by the name of Mr Bungle, who, with an online voodoo doll and a piece of programming code, could take over the identities of other players and force them to perform offensive acts.

After some further investigation into this strange story I found that several users posted on the in game MOO mailing list about the emotional trauma caused by Mr Bungle’s actions. One user whose avatar was a victim, called his voodoo doll activities “a breach of civility” while, in real life, “post-traumatic tears were streaming down her face”. This made me question how deeply these people related to their online identites.

I once had my car stolen (bare with me because there is a point…) and after it was missing for a few hours it was located and returned by the police. Now I had really loved that car, but once I got it back it just wasn’t the same and a few months later we parted company. Later I was recounting the story to a male friend and his response was ‘ having you car stolen is a bit liked being raped’. Bless him – he was serious!

So my car was stolen and my love affair with it was over, but I had not been physically violated. There was no comparison between my experience and a real rape. Just like I feel that there is no comparison between what Mr Bungle did and an attack in the real world. What did suprise me was the very emotional response by the people who’s avatars where ‘attacked’. It seemed exteme. However, if we consider the power of this community, as the possibility that it has become a replacement for a ‘real life’ community, then this becomes more understandable.

“community has become a ‘lost object’, nostalgized and looked-for (or longed-for) in cyberspace” Bell, Community & Cyberculture pg 105

If this is the case, and these people are searching for utopia in cyberspace that they are missing in real life, then an attack of this nature could be incredibly disruptive. When I visit online worlds it is ‘just a game’ – if I get pwned (throughly beaten) it is not a big issue. However, my approach to cyberspace could be considered different to many.

“virtual culture is a cultural retreat from the world (Robins CR:91)” Bell, Community & Cyberculture pg 105

The next question is ‘is this healthy?’